Ashlock S2M2 Training ~ click to expand
Ashlock is a Fortress Defender specialized in quick, long range damage rotations. While she is naturally tanky, her best damage dealing skill renders her unable to block and only deal damage making her a poor choice if looking for a hybrid of offense and defense.
This skill is Ashlock’s main strength as it allows her to dish out bursts of splash damage while still having good single target damage. The main contributor to this is the skill’s large attack interval reduction, helping eliminate what holds the archetype back against non-group enemies. It still has a sizable ATK boost to help deal with even armored enemies, and its quick rotations allow it to be used very often against incoming waves.
Its main drawback is Ashlock’s inability to block for its duration. It may not be a large issue in some stages where she can wipe out most weaker enemies and weaken larger ones as they’re approaching, since the low duration means she’ll often be able to block again by then. But in some situations with very fast enemies, she won’t be able to effectively switch around when dealing with them.
Ashlock S2M3 Training ~ click to expand
Bagpipe is one of the few operators benefiting from potential growth, and I was lucky to get Bagpipe from recruitment.