Goetia
Contents

The original walkthrough can be found here.
Part 1: Manor, First Areas
- Fly to the right and through the door to enter the manor.
- Open cabinet near front door.
Codex
: Spirit map
Click to fold

- Continue flying right until you worry what your father will think when he sees you.
- Head upstairs.
Codex
: Alice In Wonderland note.
Click to fold

Codex
: Sigil doodles.- Open key collection.
- Move Virgin Mary statue.
Click to fold

- Flip switch behind statue.
Codex
: Death certificate.
Click to fold

- Father’s lab now accessible. Go there.
Codex
: Story of Icarus.
Click to fold

Codex
: Mother, listen to reason letter
Click to fold

Codex
: Demon notes journal.
Click to fold




- Exit right and fly up to the second floor. Continue right. Meet Malphas.
Steam Achievement
: “First encounter, Make contact with a demon.” - Head down, down beneath the floor to the kitchen. Note blank(?) page. Note combination lock on left.
- Also note torn pages(?) on the ground.
Click to fold

- Fly back up to dining room. Open dumbwaiter.
- Carry box of powder (one screen to the left) into dumbwaiter.
- Fly down to kitchen.
- Call dumbwaiter.
- Carry box of powder to blank(?) page and use it. Note clue.
- Fly to dining room. Examine paintings, note ages. Do math.
-
Solution of kitchen door lock: (click to expand)
Enter "1908" into kitchen door lock.
- I’m currently at this part. Will be continue soon.
- Fly left into new area.
Codex
: Note to Alexander from Annie.- Hear a noise in the upstairs hall.
- Note broken crockery near front door. Find hexagonal shape.
- Open door to the right.
- Carry hexagonal shape to the right, through the door, and out the hole in the wall immediately past the doorframe. Fly left until outside.
- Use hexagonal shape on pedestal outside the gate.
- Fly down into graves. Find key. Fly key up to the second floor and in through open window.
- Fly through the hole in the floor down to the first floor, then to the right. Open doors as needed while flying. Stop at desk underneath locked cabinet.
- Use key to unlock cabinet.
Codex
: Malphas, opposite sigil. Steam Achievement: “Apprentice exorcist First attempt at banishing a demon.” You may now fly through walls previously blocked by blue symbols.- Fly right into new area. Fly up and left into billiard room.
Codex
: My dearest son letter. Oakmarsh village now accessible.- Fly right into statues corridor.
- Take screwdriver. Fly back to billiards room. Use screwdriver on panel. Find safe. (Locked for now.)
- Fly right to end of area.
Codex
: Forest painting. Forest now accessible.- Return to stairwell and fly up and to the right. Enter darkroom.
Codex
: Eureka! Picture (in this room) now accessible. (Ignore for now.)- Complete the puzzle in the fireplace in the manor kitchen. Make sure that the game clearly indicates it as done. (Journal will flash). (Paper Chase Part One.)
Codex
: Ben Hur book (Above front door). (Paper Chase Part Two.)Codex
: Drawing of sleeping cap. (Paper Chase Part Three.)- Examine painting matching that silhouette in first floor hallway. (Paper Chase Part Four.)
- Fly down to first floor and exit right, to office with crows.
- Note puzzle box with four words: JADE, LOVE, MOTH, SNOW.
- Solve puzzle box. Sealed room is now accessible. (Paper Chase Part Five.)
Solution: (click to expand)
JOHN - Fly to sealed room. (A little to the left and down.)
- Absorb powerup.
Steam achievement
: “Clear-sightedness Discover the power of Vision.” - Fly up and to the left. Pick up quill pen.
- Fly up. Secret panel now revealed. Examine contents.
- Return to office with puzzle box. Pick up journal. Carry journal outside, towards the forest. Secret brick now revealed.
Codex
: I caught her going through your room.